At 8:10 bevel acting strange

That bevel on the right is a bit wonky, not chamfered correctly. And i think in the video its the same? but not sure. Ive tried facing it this way and like in the video and havent seen any change. is there something i can do about it?

 


  • Leo (wod) replied

    I can only guess what the problem is, but if the bevel is not working properly, 99% of the time it is because the scale has not been applied.
    First press CTRL + A in object mode and confirm Scale and then try to set the bevel again.
    If you change/scale your object in object mode, the scale size of the object will also change
    You can see this by pressing N and then looking at Transform in the Item tab.

  • Martin Bergwerf replied

    Yeah, I agree with Leo,

    That looks like a Scale issue.

  • Omar Domenech replied

    Yeah I third that. Usually if the Bevel is acting wonky, the scale of the object needs to be applied.

  • Adrian Bellworthy replied

    Fourthed, scale gets my vote.

  • Bradly Bernhardt(177blb) replied

    Well its hard to argue with so many people, but i think this might be the 1% in this case. Im very new to this so bear with me. so scale was already applied, and i applied it again for good measure. Their all 1.0's. ok so ive been playing with how the face is cut up and if you do it this way, the wonkyness changes to the other bevel. the one on the end is now correct. And the one closes and on the left is wonky now.

    kinda like an M. anyways, i think its those edges in the outer corners.

    so this works. I dont know whats going on here, all i know is its been driving me nuts.

  • Martin Bergwerf replied

    Hi Brady,

    Could post a link to your .blend file here (via Dropbox, Googledrive, or so). I'm curious as w to what is happening exactly...('double Vertices' are high on my list of suspects.)

    Believe me, it's not something mysterious, there is a perfectly normal explanation for it, we just need to find it and this goes beyond what screenshots alone can solve.

  • Bradly Bernhardt(177blb) replied

    Though i have moved on in the lesson,  I made a separate version so I could play with it. I wanted to find a way to highlight the offending bezels but just running out of gas tonight.  https://drive.google.com/file/d/11utvYtuitga72YcY07C__NawQPkQ5fYB/view?usp=sharing

    so the group on the bottom is applied bezel. I think from top view you can really see how the corner edges are not 45 degrees on the bottom left 2 group.

    The one on the right is the winner (on the console too) at 45. the one in the middle is like in the video, and the one on the left is the M shaped one. i dont think any of them have a chance to have a double vertice because I was just selecting 2 edges and pressing f on the left and middle ones. Like I said, I have moved on but am interested on the method of connection and best practices when it comes to this.

  • Martin Bergwerf replied
    Solution

    Hi Bradly,

    not exactly an explanation, but if you look at it from above, you can see those Edges in the right example forcing the Bevel outward:

    Bevel_01.png

    If you'd make the cross correct (meaning even), these Edges would have a 45° angle and not push the Bevel in another direction:

    Bevel_02.png

    2 loves
  • Bradly Bernhardt(177blb) replied
    Thank you for your help! I think i am getting an understanding that these edges should not cross the bevel at the corner greater than or less than 45 degrees and is best to avoid doing so. 
  • Martin Bergwerf replied

    Yeah,

    The thing is, that Edges that are not Beveled can, and often will, affect the way neighbouring Edges are Beveled (when using a Limit Method like Weight in the Modifier, for instance).

    In practice, (at least for me) it is often a matter of playing with Weight Values and sometimes changing Topology, to get the best result; Beveling can be a lot more complicated, than you'd expect.