Finally the info I've been looking for :D Thank you

Just wanted to say thanks for this. I've been searching for MONTHs for info on this in a simple and understandable way with clear examples. 

I do have a couple of questions....

1) as a beginner, would it make sense to draw out your (potential) topology before actually diving in?

2) Are there any general rules when using a 3 star pole vs 5 star?

3) what are ways to not get overwhelmed?

4) Again, as a beginner, would it be better to start with rough shapes/topology as a first pass just to get things in, then have a second pass where you clean things up?

thanks again

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  • coyo (coyohti) replied

    Hi Steve! For mesh modeling as a beginner I would not be overly concerned with super accurate edge flow right from the start. My workflow would be to block in the shape and start working out the silhouette/form I am shooting for without too much regard for low poly count, ideal pole placements, etc. It's easier to work creatively this way and I know I can always go back and retopologize later. That said, establishing some good loops and flow, for instance around the eyes and mouth of a face, can make it a lot easier down the line to get the form one desires.

    If sketching out some topology helps you feel more confident diving in then definitely do it! Anything that helps is good!

    3 vs 5 - This isn't really an either-or decision. Each type of pole serves a different function. A 3 pole will be redirecting the flow of a single face loop while a 5 pole is redirecting (sort of splitting) two face loops. Another way to see it is as the meeting of two sets of loops - for instance, on a human face the loops around the eyes often meet with the loops around the nose, creating a 5 pole, usually in the cheekbone area. A 3 pole is usually created when you turn the loop running along the chin and jaw to aim up in front of the ear and go over the top of the head. After awhile you'll start to see the repeating patterns in how the loops meet and diverge.

    To avoid getting overwhelmed try to start simply, with as little geometry as possible. Only add geometry when you feel you really need to. At first, you'll feel like you need to add a lot but over time it will become less and less.

    Most importantly! Keep following the course - it's intended to help folks build confidence and I think a lot of your concerns will be addresses as you progress through the material. Have fun!

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  • Omar Domenech replied

    Coyo already said most of it. I would just add short snippets. 

    1) Don't worry about it too much, you can use that sparingly to sketch out difficult areas  and that way clear your view a little, but sketching too broad of an area would just be too time consuming. Like the downside of eating a clock, it's time consuming  🥁🥁

    3) I'm guessing you mean how not to burn out. Its a tricky one, that's like a whole psychology business. Everybody has burned out, it's important to take breaks and then getting back to it. Breaks that are too long are dangerous. 


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  • Steve Be(kyuuub) replied

    Thanks for the response everyone. Since this course is old, I didn't think I'd get a response at all haha.

    And yeah, i think I'm overthinking a bit too much. I just wanna hurry up and make characters to animate lol.

    I hope one day CGcookie offers some mentorship cuz getting stuck and not know how to proceed, when solo, is such a joy-killer

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  • coyo (coyohti) replied

    Folks around here are always ready to answer any questions! You might also check out the CGC Discord. If you do the CORE courses there is a buddy system you could join in on to work through the courses together, or get help from people who've already completed them. The CORE Buddies have dedicated channels on the Discord.

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