Raytracing with lightprobe method works without light probes?

Hello,

In the video about Raytracing with Light Probes, Kaizen demonstrated and explained that raytracing with light probes would not do anything without light probes in the scene. Without the light probes, there was no global illumination on the darker sides of the illuminated cube and monkey. However, when I recreated the same scene in Blender 4.2 with Eevee + Raytracing + Light Probes method, but without creating any light probes, it appears that global illumination does work. The cube and monkey have decent global illumination. I removed background lighting, and tried different light types and strengths to see if it was just the lighting I was using, but there was just the one light in my scene, and it still works. Has something changed in Eevee since this video was published?

Thanks,
Ben

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  • Omar Domenech replied

    You may get a bit of global illumination, but are you getting bounce lighting? Is the red from the monkey getting cast out and bleed into different objects in the scene? Can you post screenshots? 

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  • Kaizen replied

    At the time of recording I was working with 4.2 official release. This still had tons of bugs which got fixed in the LTS release. I'm not sure if this is one of them, but it does seem to now work in 4.2.1.

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