Do you happen to know how toon artists get the outlined look with the toon shaders?

posted to: Sheen and Toon

I realize this isn't the typical PBR workflow, and can be unusual for many to gain experience with, but if you happen to know. I'd love to learn more about the toon shader workflow/ tips and tricks.

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Reply
  • Adrian Bellworthy replied

    You can use a solidify modifier and change the material in the modifier, plus some other trickery...
    Lightning Boy Studio have an awesome YT playlist to make a toon shader.

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  • Martin Bergwerf replied

    I believe people also use Freestyle:

    Freestyle.png

    But it all depends on the exact style you are going for.

    Basically, you have PBR and 'everything else', with Toon Shading as a (rather huge) subcategory of 'everything else'...

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  • Omar Domenech replied

    Also people do some cool Studio Ghibli look a like shaders that give splendid result like the movies. You can make a Google or YouTube search for that and a bunch of shaders and tutorials will pop up.

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  • Dwayne Savage(dillenbata3) replied

    It depends on your use. In a game engine you use an inverse hull technique(the solidify mid that Adrian mentioned). If you're staying in Blender then you can use freestyle(that Martin mentioned) which is a post process effect and can be used as a render pass too. Then there's the newer line art modifier for grease pencil. 

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  • Paul Caggegi replied

    Line Art Modifier is the way to go now. It's like using Freestyle, but directly in the interface. It also has the added bonus that you can bake it all down when you're done; edit it; add modifiers to it etc and generally have some awesome fun. Is there a specific look you are after? I'd be keen to do a deep dive into the lineart modifier!

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