Hey Kent! Would you be able to provide an example of when you would use multi-res? Especially in a character creation workflow for something like "Abe" in your video. I imagine you started with a basic primitive and sculpted it into what was shown in this video using remesh and/or dyntopo. What were the stages of the process and when did multires come into play?
Hi Nas,
For instance in the HUMAN Course, when Sculpting small details like pores, Dynamic Topology doesn't perform well enough, because it has to update the Topology at each stroke. Multires doesn't change the Topology that is set for a certain Subdivision Level, it just has to move the Vertices that are already there.
I'm sure Kent can explain this better.
Thanks, Martin! I got the answer from the "Mixing Sculpt Formats" video in this chapter where Kent showed exactly what I was wondering about :D