Hi!
I was wondering if anyone know what courses or tutorials I should watch in the library to learn about transporting a 3D model in Blender to other 3D programs, and back again (if there is any).
Also how to prepare a model for use in another program.
That includes like what file types to use for what type of model, what to do with textures, uv's etc? I'm not the best in file types in Blender and 3D in general (.fbx,.obj,.abc..?) , and what to use when, so I was hoping for some courses that explain this.
Sorry if the question is a bit unclear, but I'm not really sure what it is that I need to learn.
I Appreciate any help :)
Yes, there's a couple of courses that focus their workflow taking into consideration the model is going to be exported to any other 3D software. Here's the most recent courses:
https://cgcookie.com/courses/relic-game-asset-creation-fundamentals-in-blender
https://cgcookie.com/courses/tread-hard-surface-asset-creation-for-video-games
And then some older ones:
https://cgcookie.com/courses/animated-sci-fi-game-environment-creation-in-blender-2-8
https://cgcookie.com/courses/creating-mini-tanks-for-a-mobile-game-with-blender-2-8
https://cgcookie.com/courses/texturing-weapons-in-blender-and-substance-painter
https://cgcookie.com/courses/modeling-weapons-for-a-first-person-shooter
https://cgcookie.com/courses/game-character-modeling-with-blender
https://cgcookie.com/courses/the-blender-substance-texturing-workflow