Why does the Local X-Axis Have to Point Up?

I'm struggling to understand why the x-axis has to point up for the bend deform to work as intended. So from my understanding, we always have to point the axis that is tangent to the bend in the direction away from the bend, but I can't understand it intuitively.

Is this just a quirk to memorize because the modifier just works that way? Or is there math behind the reasoning that I don't realize? Thanks!

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Reply
  • Martin Bergwerf replied

    Hi Nolan,

    that is indeed not completely straightforward; maybe the Manual can help:

    Simple Deform.png

    Mind you, there is a typo in the third picture (c), that shoulb be Local axis Y points to the right...

    I usually use an Empty as Origin in the Modifier, that way I can Rotate and Move the Empty to get more and 'easier' Control over the Bending.

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  • Omar Domenech replied

    Don't be ashamed of just changing all the settings and sliding al the sliders until you get what you want. Lets face it, we all do it.

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  • Dwayne Savage(dillenbata3) replied

    The simple deform is designed to work on 3D objects. So when you use a 2D object like a plane(there's no z axis or thickness to it) the modifier has a weird effect. To compensate we place the x axis along the z axis to get the desired effect. 

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