Hello, I am currently looking for more courses on the internet going over how to get full Blender scenes and animations into Unreal Engine. I find some courses how and there and on Youtube but nothing slowed down going into detail on how to plug everything in within each software down to the technical details. Like say a hard surface MECH/Robot course or a scifi environment course but all of these courses not so much just geared toward Video Game production but other use cases for other industries. Saw this tab so I thought I'd chime in.
Okay or just make a tutorial on how to take scenes from Blender and migrating it to Unreal via USD or something, because I don't find many out there covering Just that.
I think you will find much of the scene building is done in Unreal, assets modeled in Blender then exported to use in Unreal.
Tread has a couple of lessons on exporting assets from Blender then setting up in Unreal.
It will be the same export/set up process with different assets.
Ah, I'll have to check that one out. I guess where I get confused is bringing in the animations and plugging everything in. Also are there any tutorials on doing mechanical or technical kinds of animation? The only one I can find out there is a Hard surface rigging tutorial from Creative Shrimp
The Animating First Person Character Weapons course may interest you, you will learn how to use the NLA editor for animations and use them in a game engine.
The course uses Unity, but the Blender part is the same if you wanted to use Unreal I believe.
I also suggest the CORE | Fundamentals of rigging and the CORE | Fundamentals of Animation courses, both have buckets of info to get you started.