Rotation Modes

Question Animation

HI, 

I want to say I have learnt a lot of small things around blender but DEFINITELY help me troubleshoot errors or issues which is major blessing and I thank the teachers and the community. 


Now to my question.... what is the difference between Euler and the Quadternion rotation modes. I am current animated a prosthetic arm and want to know the pros and cons from using both. 

See video below for better context. 

https://www.loom.com/share/a3020397f1e44dbe85f00484b90c3abe?sid=5311f216-2beb-42fc-9f30-34481c5de2b2

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Reply
  • Joseph Q(Jhennyart ) replied

    Also I wanted to ask if there any way of labelling or naming keyframes on the timeline?

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  • Dwayne Savage(dillenbata3) replied

    This is the best explanation of the topic I've seen. Chapter 3 videos 2 thru 5. Are all about rotations. This is a much older version of Blender, but the information is still the same. 

    https://youtube.com/playlist?list=PLE211C8C41F1AFBAB&si=vzHnbrkBzjP6AAte

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  • Martin Bergwerf replied

    And then there is also this article: https://cgcookie.com/posts/what-are-quaternion-rotations-in-blender

    But you don't have to understand what quaternions are (Nathan Vegdahl doesn't, as he says so himself in the above mentioned, brilliant Humane Rigging), just when to use them.

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  • Martin Bergwerf replied

    As far as I know, you can't name Keyframes, but you can add Markers to Frames (and thus also to Keyframes) and Markers can be (re-)named.

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  • Joseph Q(Jhennyart ) replied

    Thank you Martin and Dwayne for the information I will research this 

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