With regards to physically based textures, are they any different than traditional diffuse maps. In other words, if I have an existing Unity4 scene and I'm upgrading to Unity5. When switching the lighting to PBS do I need to do anything different to the texture maps I was using, or can/should they just reuse the same ones. I've heard some people say that "accurate" PBS textures are somehow different? Maybe they are referring to naturally sourced images (like from photography?)