Hi everyone, can anyone give me an idea of how to model this part of the laptop using quads? As you can see, there are crisscrossed edges, and I'm confused about the edge flow for this part of the object. Thank you for your help!
Well, that is going to take a lot of geometry. Depending on what you're after, you could also use a texture, to avoid having a huge poly count.
But if you want that in-model, maybe you want a high-res shot with all the details, you can use Booleans to achieve that or use an Array, but then you'd have to apply it and jump in to add the unique shapes that are un-array-able.
So you could have arrays with shapes that would form the pattern and have them boolean into the mesh ad well. Something like this:
Booleans would be my choice for this.
If you want to use the model in a game engine though, a texture would be the answer.
It does also depend on what your PC can handle. Modeling each slot would require much more geometry, potentially slowing down your PC if you want to animate it, like in the SESSIONS: Laptop lesson, where you might find some tips.
Another wild outrageous thought is to not model any of it... I know, right?
Imagine this... your laptop is sitting on a table top, no animation, just sitting there, open, ready to be used. Can you see it, in your imagination?
Now, can you see the underside of the laptop?
No? then why model it in so much detail?
This would be an example of the type of thought process when starting to model anything, decide on what level of detail you need before laying the first vertex.
Thanks, everyone, for responding. In the end, I used boolean operations. Here’s what I did.