Hi @waylow,
After finishing this part and tried playing with the rig i created, I noticed that if a pick more then one master control and try to scale them together - the fingers do bend properly but all the fingers except the last selected starting to move on the local x away from the selected master control, even after i pass the 1.5 limit.
I check all schematics and did not find a mistake.
I eventually locked all the location properties on the master controllers to fix it - but I am not what caused this bug.
Are you meaning that the fingers are all scaling together when you scale the master controls for each of them?
Change your pivot point to 'individual origins' - then they will scale around their respective positions.
This isn't a bug as you want to be able to translate the master controls for the fingers to shape the hands or move that finger 'just a little bit more that way' in animation.
In this case it was an issue with the animator hehe ;)
Hi @waylow,
Yes you were right it was a pivot point issue, Thanks a lot!!