Something went wrong with the master controlers

Hi @waylow,

After finishing this part and tried playing with the rig i created, I noticed that if a pick more then one master control and try to scale them together - the fingers do bend properly but all the fingers except the last selected starting to move on the local x away from the selected master control, even after i pass the 1.5 limit.
I check all schematics and did not find a mistake. 
I eventually locked all the location properties on the master controllers to fix it - but I am not what caused this bug.

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  • Wayne Dixon replied

    Are you meaning that the fingers are all scaling together when you scale the master controls for each of them?

    Change your pivot point to 'individual origins' - then they will scale around their respective positions.

    This isn't a bug as you want to be able to translate the master controls for the fingers to shape the hands or move that finger 'just a little bit more that way' in animation.

    In this case it was an issue with the animator hehe ;)

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  • Dani Tufeld(danitufi) replied

    Hi @waylow, 
    Yes you were right it was a pivot point issue, Thanks a lot!!

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