Dear Team,
I am currently encountering a challenge while attempting to incorporate a haze effect into my scene using the Principle Volume node in Blender. The method I am employing involves the use of a large box that encompasses the entire scene.
I would greatly appreciate any assistance or guidance on how to resolve this issue.
Hey Joe iinfosuraj ,
You say the box is large, so my first guess would be that the Density in the Volume Shader is too high. Try reducing that (a lot).
Thank you, now i got that i just keep it 0.2 now when i reduce it to 0.002 it works.