Seamly close but no cigar

Almost finished and found out I needed to make the 2L road.  Ha!  Thought it was over.  The purpose of this is check on the seam.  I'm not too far away on the seam.  Is there such thing as close enough?  I don't remember how the seam was so seamless with the 4L. Seems like it should all match.  I suppose I could just copy a section of the intersection or the 4L road and separate it, the join it to the 2L sidewalk?

https://www.dropbox.com/scl/fi/evyienvqa11if2n4jjns6/Seam-in-2L-road-and-Intersection.png?rlkey=dw2botn8ya6044zbv54imfkkr&st=dtqhsgl4&dl=0

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Reply
  • Martin Bergwerf replied

    Hi wrongwright,

    from the screenshot, it looks as if the seam comes from the fact that the two segments of the road, don't have the same Material...could that be it?

    Road.png


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  • Omar Domenech replied

    It may be flipped normals. Try turning on face orientation and see if there's any red.

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  • wrongwright replied

    They are the same materials.  The normals are fine.

    I have changed the Vertex Colors this so far is the closest I've gotten.  I can try that a few times.  Is there a way to match colors?  Naw, I used the same values as in the video.  Can't be it.  I'll look at the Materials closer.

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  • wrongwright replied

    I ended up Extruding the street from the intersection down the road, deleted the offending piece.  I separated the extruded piece from the intersection and then joined it with the 2L road.  Seamless. hahaha. Before doing this, I tried everything:  Materials, normals and I tried reconnecting the geometry several times thinking the sections were two uneven.  I'll need to add this as some kind of exercise down the road to practice matching.

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