Not sure if this the place to ask it, but I've recently become interested in Non-photorealistic rendering and haven't been able to find many good in-depth courses on the subject? Specifically more cartoon/anime style. I know it's possible within blender but I haven't seen cgcookie offering such a course. Can anyone point me in the right direction?
I don't think CGC has anything specifically on NPR aside from maybe a basic toon shader in the materials course? Lightning Boy Studios on Blender has a pretty thorough walkthrough of their toon shader. The videos are older but the basics probably still apply.
I've been putting a bit of research into this subject, mostly just piecing together information from a variety of YT videos. The actual shaders almost seem like the "easy" part since apparently the real pros deep dive into editing normals to get the shadows looking smooth. If I remember correctly, CG Cookie recently posted a video on their YT channel featuring a talk by DillonGoo Studios. It's more about their workflow but there were some good take aways - I thought their "flattice" rig was particularly clever.
That talk coyohti mentioned was part of the Blender Conference in LA and you can find it here:
https://www.youtube.com/watch?v=zUTtqcuqILU&list=UULF9VayT7q3pQ7tdF-TG4Q0yQ&index=16
Maybe these courses are the closest thing:
https://cgcookie.com/courses/cubicity-creating-and-utilizing-asset-libraries-with-blender
https://cgcookie.com/courses/creating-a-stylized-3d-forest-environment-with-blender-2-9
https://cgcookie.com/courses/modeling-texturing-and-shading-a-treasure-chest-in-blender-2-8
There may also be a couple of livestream touching on the subject here: