Hi, this is kinda a follow up question to my previous post. Does anyone know how to apply different materials to whole mesh splines from selections that are being converted from curves object? I have this setup with set material which is wrong. I tried spline parameter index but that didn't work. I'd like to just paint B/W the sphere for example and W or 1 would be red and B or 0 would be blue color for whole spline.
spikeyxxx I've never done it like that. It says active attribute must have boolean type, after I converted it.
Oh there it is, thank you. I'll have to see what is better once I export it. I think your approach is better because it's easier to do more than two materials, and with separate geometry the tree will be hard to manage.