When I have meshes overlap I get this shading problem and when I see Jonathan do this part all he does is flip normals. So why is mine still like this and is this an issue?
Hi Jerry,
That is called Z-fighting and it happens when two (or more) Faces occupy the same place in 3D space.
This is a problem and should be solved! Sometoimes it's a matter of Deleting a Face and sometimes you can simply Move a Face along its Normal....
When and where exactly is this happening (please include a video timestamp)?
At 5:12 & at 7:17 there appears to be face overlapping or perhaps I missed something.
Thanks a bunch it was so hard to tell almost looked perfectly in line