Pasting Reversed Keyframes

Question
posted to: Torque Head Turn

I wonder if there's something simple I'm missing?

When I paste the reversed keyframes it copies the reversed values in all rotation channels even if originally just Z rotation was changed. Trying to troubleshoot I noticed it was only adding keyframes to the one channel, even though I have available as the keying set (after setting keyframes on everything with whole character), and autokeying turned on. 

Once I manually hit I on the rotation, all channels get keys and the reversed pasting works.

Any idea on what I'm doing wrong?

Here are some screenshots of my settings:

9 at 10.16.36 AM.png

9 at 10.13.00 AM.png

9 at 10.15.55 AM.png

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Reply
  • Martin Bergwerf replied

    Hi Nathi,

    I am not sure, but that might be because of changed behavior in 4.1

    Here's a link, that also contains a link to a YT video:

    https://developer.blender.org/docs/release_notes/4.1/animation_rigging/

    1 love
  • Nathi Tappan(nathitappan) replied

    Yep, that explains it... it's the new behavior. I kinda like it now that I know to expect it... so if intend to flip the keys I should actively hit I instead of only relying on the autokeying. 

    Thanks Martin!

    • 🤟🏻
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