Geo Nodes Transform manipulation

Hey folks, I need some help with something that I feel should be easy, but I can't figure it out

asd123.jpg

I want to have an array of circles, which taper down in radius as the go higher in Z.


Any ideas?

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  • Martin Aversa(cgtin) replied

    then, I'd have an object instanced on every point of the circles, and control the size of said instance

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  • Martin Aversa(cgtin) replied

    Ok so I found a way, Im multiplying the index by a big number, and then substracting that number from 100 and multiplying it by a really small number, then the bigger the index, the smaller that number becomes, and that goes into Scale on the instance on points node :)

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