Hey folks, I need some help with something that I feel should be easy, but I can't figure it out
I want to have an array of circles, which taper down in radius as the go higher in Z.
Any ideas?
then, I'd have an object instanced on every point of the circles, and control the size of said instance
Ok so I found a way, Im multiplying the index by a big number, and then substracting that number from 100 and multiplying it by a really small number, then the bigger the index, the smaller that number becomes, and that goes into Scale on the instance on points node :)