Hi, I have made some kind of abstract cube shape with geometry nodes. My problem is that any texture I am using is only shown in eevee. In cycles only the emission works. The Base Color of the Principled BSDF is only showing up black. On a separate object it works fine in cycles, only on my mesh with the geo nodes it doesnt work. If anyone knows how to fix this I would be really thankfull, I tried to fix it myself but I just dont get it.
Hi Luca SSadeModelling ,
If I see this correctly, you Set the Material and then you Distribute Points on Faces. So those Points have no Material.
So you have something like the top Node Tree and it should be like the bottom one: