Flipped normals

So, I've got some flipped normal's that i cant seem to get to. Is there a quick and dirty way to deal with this or am I going to have to go back and redo some modeling to get things correct. I think the issue may stem from my inset being a little too much. But figured I'd put some feelers out there while I tinker away with this while trying not to totally restart. (Although if im restarting, I think im just going to model and old DMG-001 Gameboy instead lol)

  • Blaine Jensen(Theebline) replied

    These are also my only flipped normals. The rest of the model is fine. It's just these two spots.
    024-05-27 145457.png

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  • Dwayne Savage(dillenbata3) replied

    In edit mode select all and press alt+n->Recalculate outside. If that doesn't fix then select the faces that are flipped and alt+n->Flip. If you are using bevel modifer you may need to adjust the bevel weights(if using weights instead of angle) or reduce the amount if using offset. I personnally prefer percentage. 

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  • Blaine Jensen(Theebline) replied
    Solution

    Solved. Turned out it was my mean bevel weight on my edges. Slightly too high so it was causing issues. Once I reduced the weight the normal's solved themselves.

    The corner of the bite had some verts a little close some most of them I merged and that fixed the issue on that end.

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