Really enjoying this course.Â
Do you have suggestions for metal and leather textures? I was thinking I’d apply Kent’s dice scratches to it for one!
Im focusing on modeling now. Trying to establish a rudimentary semblance of independence, so texturing will be a project for later. All the same, it’s too cool not to dress up.
EricÂ
Hey Eric,
The follow up course to the revolver, texturing-weapons-in-blender-and-substance-painter, will teach you the substance workflow.
If you don't have substance, you can use free alternatives, such as InstaMat which is free to download.
To learn more of InstaMat workflow, see the bonus lessons in the Tread course.
I suggest you learn more about materials and textures in the two fundamentals courses..
Materials and Shading Fundamentals
Texturing Fundamentals
Be patient, try not to get ahead of yourself, it can be exciting to get to the next stage, many have fallen at the next hurdle, shader nodes for example, can be a very daunting prospect for a beginner.
Take your time and have fun.
Exactly as Adrian said. That said, people get their textures and HDRI's from Poly Heaven:
...and then there's also the classic Shader Forge Series!
In Chapter 12, for instance, Kent makes a procedural leather material:
https://cgcookie.com/courses/shader-forge
Good stuff.
I will take Adrian's course selections. Put them in the queue. Martin and Omar thanks as well. Good links there.
It's a constant battle: learn thoroughly vs make stuff. I'm about 6 months in and can copy other people's work, but lack real, true skill. Could I piece together a project? Sure. If I had to do it on my own? No way. Nothing of true quality, that is. So, really trying to blend my approaches: projects that have a finished piece that I can feel good about, courses that teach lasting skills, and with independent work/skill checks without any outside resources.Â
I wanna be an expert now! ... I also know it doesn't work that way....
Thanks again boys.
Eric
3D is many disciplines in one. You have to be super technical and know the software inside out, then it's the art part, so knowing the software and making something with it, that something has to be appealing, so you have to know photography principles for framing and layout, lighting in photography, color theory, an overall eye for aesthetics, body mechanics for animation, drawing skills for texturing, math for procedural shading and so on and so forth... case in point, it's near to impossible to know it all, so don't worry too much about it. Most of us have a strong disposition towards a particular skill and develop it and as you practice more and more you might master it all or also find what you're strongest at.