Please help my pixels aren't square and even after UV unwrapping the screen it just stretches them vertically instead of horizontally.

Before you ask me, Yes I have already applied the scale of my object/screen. you can see it is all at 1 for scale. Ive included screenshots to show the scale, the node setup and the UV Wrapping etc. If you uise version 4.0.2 and follow along exactly with the video then you will get the same result as me. can you please help me fix it? how do i get the pixels square? They start off stretched vertically then after doing UV unwrap on screen it stretches them horizontally instead of square.

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  • Omar Domenech replied
    Solution

    You can select your UV island and rotate it and scale it manually until you get the desired aspect ratio. Alternatively you can go into top orthographic view, select the screen and U -> Project from view. 

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  • Dwayne Savage(dillenbata3) replied

    You need to connect the principal shader to the material output node. Then you can start working on the UV Map

  • Dwayne Savage(dillenbata3) replied

    They look square to me. Try using distance to get a better look of the Voronoi texture instead of color. 

  • Tim Parrish(Browneyebill) replied

    They were not square, if you were able to zoom in on the image you would see they look like upright rectangles. But I actually figured it out on my own. Thanks for all the help everyone, especially thanks to "Omar Domenech" for sharing the correct answer. I hope it helps any one else who may have the same question.

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