Hi guys,
I am sculpting my own character following the INTRODUCTION OF CHARACTER MODELING course, but I'm not catching something about the performance, I'm afraid that my understanding about dyntopo and all that stuff is low to solve it. About my question, this is my result while sculpting:
And the course has a sandy look in the nail-finger that it's cool and more manipulable:
I do add "mesh" with clay strips brush, I increase the detail size having active Dyntopo, but the result is that of the first image...
Well, at last, teacher's workflow is so easy and looks too smoothy... How could I get that results?? Is there any lesson inside of another course that helps me to understand? Or maybe you see anything I'm doing wrong?
Thanks in advance
Hi Carles lleo_buit ,
I'm afraid, that is just practice, practice and practice.
But I must say, that you are already really good! Nothing to worry about, I'd say.
Thank you, Martin! So, as per your knowledge there is no way to get that sandy look? I see Kent's look (I'd say the teacher is him) and I think I am doing so wrong...:(
Oh you can get that, but it takes practice.
And it doesn't have to look exactly the same...Maybe try using the Smooth Brush with a low Strength a bit more...It's a lot of going back and forth...adding material (Clay Brush, Inflate Brush, Clay Strips,....) and removing by Smoothing, or using something like the Scrape Brush...
What Brush to use when, is partially preference and by practicing a lot, you''l develop you own workflow.
I agree, it's mostly practice. Same thing happened to me, I was banging my head as to why mine didn't look the same as the teacher's only to realize that they had been doing this for much more longer time than I had. As you practice more and more you'll get comfortable with it all. But when it comes to your pictures, I can see you also need resolution so you don't have those big polygons.
Thanks, guys. Omar, how could I increase resolution to the mesh? Could you explain to me in short?
Basically decease the detail size in Dynamic Topology to get more resolution of the mesh.
Kent explains it in this lesson:
Oh my god! Just when I asked I found it! Thank you, guys! You're the best!