When going to Texture Pain the Ax, three of the six faces that make up the base of the head are a weird, reflective dark color. In other modes, they are much darker than the normal gray color. I tried flipping them, recalculating normals for outside, inside. Nothing seems to make this appearance go away.
It seems like blender is trying to tell me something about these surfaces but I can't seem to undo whatever the problem is. The only other possibility I can think of is that I needlessly mirrored one of my UV islands when I didn't need to so it's in a weird reverse state now. Can anyone help with this?