Banding in Looping Patterns: Blobs Rendered Animation

I've noticed both in the tutorial video and when I render the animation of the Looping Patterns Blobs myself, there is banding in the rendered out video - is there any way to get rid of the banding? I tried different export settings like "high quality" and "lossless", but I can still see banding. Any tips would be much appreciated, thanks!

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  • Adrian Bellworthy replied

    Oh yeah, I didn't notice it before! Thanks!

    It could be the effect of video compression, but if it is happening to you also...
    Maybe the vignette is causing it. Try rendering with the vignette off,
    Or try a higher resolution, you can change the resolution percent to 200, you need to click on it and type 200.

    Let us know the results, post some images here for comparison.

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  • Omar Domenech replied

    When ever you see banding it's typically the color depth that is causing it, so not enough color information. Try rendering at 16bits or 32 bit float. The PNG's format can go up to 16bits and Open EXR can go the full float 32bts. Files will be a lot heavier in megabytes though, but you'll get much more quality images without the banding.



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  • Dwayne Savage(dillenbata3) replied

    On your color ramp change it from B-Spline to Ease. You will probably need to adjust the markers a little. You can also increase the detail of the noise texture. I believe 15 is max. 

  • magtek replied

    Thanks for the tips! Unfortunately the banding still appears in all the exported renders using H264. The PNG and EXR stills themselves look good with the 16 bit or 32 bit color depth, it is only when they are exported as videos. Found this article on banding and found that Apple ProRes 422 codec plus a Premiere noise grain filter yielded the best results with the PNG 16 bit files. Hope the info helps someone else!

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  • magtek replied

    Here are some snapshots of the results

    H264, png-16


    apple pro res, png-16:


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