Hi guys! I am back again. I had to unsubscribe because I had no time to going ahead learning, but I am glad to join again with this wonderful community. Absolutely apreciated you exist!
Well, in my first journey here I learnt some fundamentals with the game machine, shark and human. The only one I could not complete was this last human's. I have to refresh some things, but I am sure I could go up to date.
So, my question is: I just created my own character in some views (you can see it there: https://postimg.cc/4nQcHyRD). A lovely dwarf-female for my LOTR rpg loremaster thing named Línhild and I was wondering which course would be more apropiate to follow, working with my concept of our smart girl Línhild I created. I think this named: "Introduction to Character Modeling" could work? More suggestions for my "nuts" goal? Oh, I forgot it, my will is not animate her, only if she was made of stone. Then I want to include her in a video moving the camera around her to make something like an opening epic session with music. Yes, I really lost it...
Cool character, Lord of the Rings is the best movie ever made.
I guess the courses that would be most useful to you to achieve the ambitious goal would be these ones:
https://cgcookie.com/courses/modeling-realistic-characters-with-blender
https://cgcookie.com/courses/game-character-modeling-with-blender
https://cgcookie.com/courses/art-of-sculpting
https://cgcookie.com/courses/pothead-create-a-hard-surface-character-in-blender
Thanks sooo much, Omar! I just started with that I mentioned "Introduction to Character Modeling". Do you think I should stop and focus in one of these you suggest? I am so excited for starting and I do not know which one I should chose. Taking your list as reference, which order would you follow?
I think I'd do it in this order:
https://cgcookie.com/courses/modeling-realistic-characters-with-blender
https://cgcookie.com/courses/introduction-to-character-modeling
https://cgcookie.com/courses/pothead-create-a-hard-surface-character-in-blender
https://cgcookie.com/courses/game-character-modeling-with-blender
https://cgcookie.com/courses/art-of-sculpting
https://cgcookie.com/courses/retopology-with-retopoflow-3
First four because those focus on full characters. Art of sculpting because you are possibly going to sculpt your character first and then retopoflow because it's a great tool for retopoing. I could add the Sci-fi helmet or HUMAN but you already have a lot of content there and you could burn out.