Bones creation and selection

posted to: Bone Tools

In Fundamentals of Rigging > Bone Tools, I try to play with bones as suggested. I created three of them in Object mode. But when I am in Edition mode, I can only select the last one I touched in Object mode. Should I have parented them before (I can see relation lines in Wayne's example)? Or should have created one in Object mode and the others in Edition mode? In the video, we don't see how (and when) bones are created and that confuses me. (But rigging is not easy...)

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  • Omar Domenech replied

    Hi Marie.

    If you create the bones in object mode, that means you have three different armatures. You need to add just one armature and then go into edit mode and duplicate the bones there, that way they are part of the same object or armature. You can only select the last one you touched because they are all different objects.

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  • Wayne Dixon replied

    Hi Marie,
    I think you have created 3 armature objects in your scene like Omar has mentioned.

    You can think about the armature Object as being a house for all your bones.  First create the house (object mode)
    then you put the bones inside that house (edit mode)
    And it's possible to boss those bones around, tell them how to behave and where to go etc by adding constraints and/or animating them (pose mode)

    Don't worry.  What you have done is a very common mistake early on.  I did that all the time (especially when I was trying to model stuff).

    You can join those armatures into 1 object by selecting them and pressing CTRL J (object mode)
    One thing to pay attention to though is where the orange dot is (object origin). When you join objects it will combine them into the active objects origin point.

    But making these mistakes while just messing around is exactly the right idea.  It means you will make less and less mistakes like this when the rigging gets harder.


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