I followed the steps (parenting, weight painting) and my rig moves together but it doesn't move the mesh when i go to rotate the armature in the last step. what am i doing wrong?
Hi grlkrash
Yeah we might need a little more information to be able to help diagnose the issue.
But here are some possible causes.
-the bones are not set to deform
-the armature modifier isn't active on the mesh
-the armature is in "rest position" (only if you pressed that button)
-there's some spelling mistakes in the vertex group names and they don't match the names of the bones
-Gremlins......sometimes the answer is Gremlins.
Here's a couple of screenshots from the scene ...I'm leaning towards Gremlins lol. Might have to post the blender file
Hi grlkrash
I can't tell exactly what's going on but I can see in the outliner that you have 2 armature objects.
1 is called "Armature". And the other is called "Armature.001"
It's quite possible that the armature modifier on the mesh is targeting the incorrect armature object.
That's the most logical thing I can see from these images - but if that isn't the issue you might have to post the file.