Mirror Modifier Madness

I have the origin to geometry, I have Individual Origins as the pivot point.  All I've done is added the cube, edited a bit to fit the front view then try to add the Mirror.  At one point in troubleshooting, I even applied the Location but that makes things worse.  The Mirror goes flying off to wrong side many meters.  What am I overlooking.  The center is so close.

https://www.dropbox.com/scl/fi/49kiwzzy06payc75x1nwl/Mirror-Modifier-not-even-middle.png?rlkey=1rnidrgb8nbbz1nwv15noceml&dl=0

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  • Martin Bergwerf replied

    Hi wrongwright ,

    It looks like your Origin is simply in the wrong place.

    Origin to Geometry doesn't work, because you want the Origin not in the 'center' of the Mesh, before you are going to mirror it, but at the 'edge' of the Mesh (where your highlighted Vertex is, or at least at that Vertex's X-Position).

    Applying the Location is something you should (almost) never do.

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  • Adrian Bellworthy replied

    The origin to geometry option will centre the origin to the actual geometry, not including what is mirrored. You need the origin to be on the symmetry line.

    It is best to keep the object origin at the world origin and model one side of the world grid. This way you can use the positive axis to model and the negative direction will be mirrored.

    If you haven't already, or if you need a refresher, take a look at the Blender Basics course.

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  • wrongwright replied
    Thank you both for replying.  Looks like I'm not following the Origin well enough and just don't understand Origin locations.   I should watch the Blender Basic Course every other week just to stay fresh.  I have a habit of moving things around in edit mode but now I've moved the object, in Object Mode, to the reference shot and have lined up things.  I've done the mirror and all is good now.  I'll make one day this week or next, Mirror Day and play with it instead of following tutorials.  Thanks again to you both.
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