Hi!
I have this environment I want to create and I want to match the grid snapping settings from Unreal to Blender.
1. Is there a way to use the power of 2 for grid snapping in Blender?
2. Can I create my own grid steps in Blender (just like in this screenshot below) and then cycle through them quickly? (with a keyboard shortcut)
It's not about knowing Unreal or not. I was merely using it as an example to better explain what I want to do.