Great Tutorial - Phase Offset

Great tutorial Ducky.  Your tutorials are always so well done it's great to see them on CGCookie.  Not sure this will help but while I was watching the explanation of phase offset I thought I might be able to give a little of the math that makes it work.  The reason your looping works with 2*pi or 4*pi (any even multiple of pi) goes back to why your rotation looping works with any multiple of 360.  In math, a phase offset is used to shift trig functions by a certain angle.  To make the math calculations easier the angle is measured in radians instead of degrees.  It turns out that 360 degrees is equal to 2*pi radians.  So any even multiple of pi is the same as a multiple of 360.  That's probably clear as mud but hope it helps someone that wanted to know.

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  • Adrian Bellworthy replied

    Exactly ggnorwalt

    Basically...
    180° = 3.14159rad = pi
    So, 360° = 2*pi (a full circle or loop)

    The multiplication amount in this case will donate the speed of the loop animation,
    the higher the multiplier the faster the loop animation.
    4*pi is twice the speed of 2*pi for example.

    Check out the free pdf download - How Pi Makes a Looping Animation in Blender

    • Love this!
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  • CypherPoet replied

    Fun fact: 2*pi is also known as tau -- which is also a keyword that you can type into any Blender float field.

    (Also... tau FTW 😂)