I'm watching the tutorial and wanted to try a different approach to the instructor for the sake of learning. In the image, I want the selected vertex to be a part of the edge its snapped to (I used snapping tools and snapped to edge so it is properly aligned and not eyeballed). I'm aware of being able to subdivide an edge and using edge slide but that isn't my case. I also noticed there is an automerge/split edges and face toggle, but is there a tool instead of a toggle option, since I fear accidently leaving it on.
https://imgur.com/a/WGEpV4a
The fear is real, most of the time you forget, leave it on and then you have a total destruction of parts and it's too late, you never noticed and your mesh is ruined.
For the vertex being part of the edge, you do have to subdivide the edge first in order to get a vertex there, then span vertex with vertex and then M to merge by distance. You need that vertex there because an edge always needs to have a vertex at each end and by their vertices is how they fuse together.
Oh, so is there no quick way to simply select the edge and vertex and click something that sounds like intersect/split/join or some other terminology? Is using the automerge/split the only 1 stop tool to do so?