hello blender fanatics :) I wanted to ask if anyone knows how I can apply reflection to a plane with the image texture, assuming that I have a monitor screen and that on the screen I applied an image as a texture, how can I make this screen reflect the what's in front?
Thanks
There are multiple ways as usual but the simplest would probably be - assuming you run the image texture through the principled BSDF - to decrease the roughness. A more accurate way would be to add a coat (clearcoat before 4.0) withing the principled BSDF and play with it's roughness. That would be a more accurate way as the coat gets applied kind of as a top layer on the image.
You could of course also mix shader a glossy bsdf in and play with it's values and the mix factor, but why get so complicated. ;)
Of course it always depends on the use case - realism vs. stylized etc.