Rigid Body!! Need Solution

Question Animation

I'm having issues with rigid body physics, 2kg settings drops and rolls over, should i add more weight to it? 

I want it to drop and stay facing the same way it drops

  • Martin Bergwerf replied

    HI TTamunathor ,

    You might want to try changing some Scene Settings; increasing the Gravity will have more likely the effect you want then changing the Mass.

    Gravity.png

    Things will also fall faster, but you can compensate that with the Speed in the Rigid Body World, or simply changing the FPS, after Baking the Simulation.

    There is also a Deactivation checkbox in the Rigid Body Settings, you can try.

    Play around with different Settings. Change only 1 Setting each time and make sure the Cache is cleared between tests.


  • Adrian Bellworthy replied

    TTamunathor, Spikey has a good suggestion,
    However, first I would adjust the friction and bounciness to see if that helps.

    Under collision of the rigid body properties there is a shape setting, switching this to mesh will probably work better for what you trying to achieve.

  • Tamunathor replied

    I have tried the friction and bounciness, changed to mesh also.  It didn't solve the issue


  • Tamunathor replied

    How do i change the FPS?

  • Martin Bergwerf replied

    First make sure you got the effect you want (no rolling over).

    If the simulation is the way you like, but simply too fast (or too slow), you can think about changing the FPS.


  • Tamunathor replied

    It's still rolling over, i've tried different settings. same result

  • Martin Bergwerf replied

    Well,

    Simulations (in Blender at least) are pretty advanced stuff.

    You might see tutorials on YT where they show you how to make a special Simulation in 20 to 30 minutes, but they probably don't tell you how long it took them to get those Settings exactly right.

    If you do a lot of Simulations, you'll get faster at getting things set up right, but as a simulation beginner, you'll most likely be experimenting with settings for a very long time...the result can be really great, but it will take some investment from your side.

  • Tamunathor replied

    Ok, Thank you Martin

  • Adrian Bellworthy replied

    Rigid bodies, simulations in general require a lot of trial and error until you find the settings you are happy with.
    Those YT vids Spikey mentions probably had several hours, if not days, of R&D to produce a 20 minute video.