Hey all! First all, thank you Jonathan for this amazing course! It's changed my life and brought so much confidence to my work.
Second, I have been using ACES with Blender for several months, and I love the workflow, but this is my first time baking with it. The textures didn't turn out right after applying them post-bake.
What I did:
1. Set up color maps using emission as shown. For color maps, I saved them as Utility - sRGB - Texture
2. For non-color maps I also used the emission as shown, but saved them as Utility - Raw. I also tried Utility - Linear - sRGB, but the result was the same as RAW. I'm going to experiment more later, but I am hoping others have already figured this out.
What looked off:
The result came out looking very flat, I'm assuming something mainly with the roughness or metalness as the original look was much shinier as intended.
Anyway, cheers to you all!
I think this lesson in the fundamentals might help clear all of that up:
Thank you, Omar! I went through that video and recapped on color-management. I wasn't able to find it specifically for ACES unfortunately; however, I did find the correct results for the ACES color management system. My results came back perfectly.
For anyone using ACES, here's the workflow that I've found to work perfectly.
Bake as normal but save your color/non-color maps as follows:
MMartin Bergwerf, thank you for the reply! Yes, I did install ACES since it's not default. I love AgX though! I don't think it's necessarily better, it's just different, and from my understanding it does have a wider dynamic range and colors. My reasoning for ACES is because it's the industry standard color-management system, so I want to understand it better to have the pipeline in sync. The only difficulty I've had has been with baking, but I finally discovered the solution as shared above.
Cheers and happy blending! :-)