baking problems in istamat

For the Tread game asset course for some reason the wheel is not baking right. These are the setting I'm using.

aking problem 1.jpeg

and this is the baked wheelaking problem 2.jpeg

,which doesn't look right and I'm not sure why. I'm open to any suggestions.  

  • Omar Domenech replied

    I have never used that software sorry, perhaps Chunck has or any of the other guys. 

  • Adrian Bellworthy replied

    You shouldn't need to change much on the Instamat settings. Although you could try adjusting the ray length a little, but I think the issue is likely to be with the exported models and in Blender.

    Can you show a screen shot of your Blender with both high and low models and the bake settings?
    Better still, share the .blend file via google drive, dropbox or similar, and paste the link here?

    I don't think this is the issue,
    however your exported models have suffix _low1 and _high8, either remove the number or add it to the target and source mesh suffix in the advanced settings.
    It is important that the suffix is correct.

  • John Staniland(OStan) replied
  • Martin Bergwerf replied

    Hi John,

    Looks like Adrian is correct:

    your Low Poly tire is way smaller than the High Poly:

    Tread_01.png


  • Adrian Bellworthy replied

    Yes! That will be the problem.
    It is mentioned in the course for the low poly profile should match or slightly larger than the high poly.

  • John Staniland(OStan) replied

    ok thanks for the help