I understand how to split and create existing editors. What's the purpose of this? So.... i followed the coarse.... When I do , I find one 3D Viewport sort of acts independently, but not so. I can pan in one
viewport which it doesn't effect the other viewport..... But then, when I move to work within the original 3Dviewport adding an armture....it automatically is added to both 3D viewports! Is this correct or am I missing understanding something?