Hey all! Having an issue in SP after baking. Some weird artifacts are appearing all over some of the textures, more noticeably in the hub, as can be seen in this screenshot. I tried redoing the hub_low from scratch and tried baking it without the hub_high in the .fbx file, but the issue persists. Any idea of what may be causing this issue?
It's such a strange issue! I just spent 3 hours trying to fix this exact problem haha. I got it close enough, but it's still slightly there for me. I even rebuilt the entire mesh, but that edge is just stubborn.