Both sound like viable options...using the Asset Browser is probably a lot faster..
I can't speak for Kent, but me myself, still have get used to using the Asset Browser more; it is very powerful, but it's not just a 'new' feature, but a change in workflow...I am sometimes slow to adapt...
I personally use the asset browser. It's easier if you memorize the editor hot keys. For example asset browsers in a new area is shift+F1 twice. If I've used AB there before then it's just shift+F1 once. I hope they do the asset bar for all assets one day, but for now it's only used for pose library.
Thank you guys for the input!
I'm just starting with Blender so my Catalog is very small, but I do have reusable assets on my other apps workflow quite a bit, and also a long time using Lightrooms' Catalog.. the AB just makes sense to my brain. More than props and models, to me it makes sense to have the base "Node trees" for different compositing setups or the base of some shading setups (say, masking/isolating maps for roughness, edges, curvature, and so on). for So I'll give it a try. Just wanted to make sure that it was obviously the wrong way to go about it.
The analogy between Linux and OXS also makes a lot sense!
And thanks for the sharing these hotkeys Dwayne, I'll definitely test them out.