Editing a node group - shader editor doesn't turn green

Per the question title, when going into the group node editor, the editor window doesn't turn green. Is this a hiccup on my end, or a change that occured as Blender was updated? Another hot Q, how do I move a reroute point (Add>layout>reroute) around the editor? Clicking and dragging it just creates a new connection wire. Through trial and error, I learnt what holding alt/ctrl/shift etc do when L/R clicking and dragging the reroute point, but for the blimmin' life of me it won't move while keeping the connections. Halp. Cheers
  • Harris Clook(Yeehawcowboyletsgo) replied

    Disregard the reroute node thing, I googled it. For anyone else who's had a long day at work and not enough coffee ¯\_(ツ)_/¯ - select it, and hit G to move it. I'd forgotten that functions like move, scale, and rotate can be used in the shader editor too - Woops!

  • Martin Bergwerf replied

    Hi Harris, that is just a change in Blender...it still turns slightly greener, but less extreme than it used to be.

    EDIT: I think it might not be greener, but just lighter...the idea being, that when you make Groups within Groups, each Level is getting a bit lighter...

    I am not sure if there is another way for Left Click Selecters, but you can simply press G to move the selected Reroute point.

    If you're using RCS, you can use the RMB to (Select and) drag it around...(you can also Select with LMB in the Node Editors).

    1 love
  • Omar Domenech replied

    Yeah always keep in mind that most of the actions on one editor in Blender, works the same most of the time for other editors in Blender. They have been making sure of that over the years to get the functionality homogeneous.