i changed shape to mesh but my dice seem float of off the floor. They land right above it.
Hi Mario rioville ,
I'd look at the Sensitivity Margin of your dice (default is 0.04m, I think):
I wouldn't set it to completely 0, but 0.001m should be fine.
ok had rewatched the vid and seen i missed that part lol. but i do have another issue. seems some of the die clip through the floor.
Did you figure out what happened? I'm running into the same issue.
This is the first time I ever touch rigid body sims, so I'm certain I'm missing something.
Still, with the amount of dice I have it works and I can move on, but you can see the highlighted die starts "floating", but shoots up from the very next frame. Who doesn't love an explosion of dice? But if you find out what it was let me know, I'm sure it'll be handy to be fixed when my camera is not 115mm! Lol.
ps. I went over Omar and Martin's suggestions, but that didn't quite do it yet.
Hi Nathalia nathitappan ,
There is always a lot that can go wrong in Simulations..I can't say what exactly is causing this...I don't have enough experience with Rigid Body Sims...mostly I just tweak the Settings, one by one, until it behaves as I want...Some thing that may or may not help:
Make sure the Scale of your Dice is Applied (but not their Rotation, if you are using Convex Hull) and their Size is correct (compared to their Mass).
You can also try using Mesh for all your Dice...
In your Scene > Rigid Body World Settings, maybe try enabling Split Implulse (if everything else fails...)
Thank you guys! I have tested with the tips but I still get the dice explosion... I'll finish through with this simulation and later when I get to the Rigid Body dedicated course I might revisit.
This looks so much fun! In After Effects there would be so much keyframing to get the same result I can't wait to explore more in the subject! And it sounds like a new course coming on it too? Sweet!