Since people actually read these, as basic as it seems, I'm going to introduce myself.
I come from a photography journey that lead into photogrammetry during the pandemic and into the 3D world. There was no way around Blender so here I am learning properly (instead of the messy "follow a tutorial and get it done, but don't understand how" approach).
My mid-term goals (for now) are two:
1) I would like to create a cool shipwreck scene, with a 3D scanned shipwreck of mine but with added water and light effects, mainly lightbeams coming out of the pilot house. Static render.
2) I would like to use a 3D scanned reef scene and add animated fish and marine life, so kids in local schools (I'm based in Honduras) can have an idea what the reefs on their island actually looks like (using phones and tablets in AR), since there is no funding to take them snorkeling or diving.
Looking at my snowman and imagining my two goals, it seems ambitious. But that's what I'm here for.
Thank you for your support.
I did the bare minimum on this one, just followed the crate tutorial.
I'm currently working on the "low poly room" assignment at the end of the fundamental course. About 1-2 objects per day, will take a while. I took on a sidequest, wanting to illuminate a shipwreck from the inside. The model was made with photogrammetry (3000 photos, between 34m and 16m depth, processed with Agisoft Metashape) and imported into Blender. There I added lights and "something" ( I think it's called principled volume) that I found a tutorial for to make "water" that reflects the light beams. Rendered in EVEE, somehow in cycles the rays didn't show. I'm happy with the start, but I know it could be much better. Any thoughts or keywords what to improvements I should look for?
Thanks.
Oh jesus christ, underwater shipwrecks give me the creeps. The dark, the moss, the weird little critters, the danger, yuck. But I think volumetrics will help with the underwater feel, right now everything is in perfect focus and under the ocean you can barely see and all the water is filled with microorganisms that would make the whole scene filled with little particles. So maybe incorporating that kind of stuff will help out.
Thanks, Volumetrics and creepy were great keywords to go find. I like the new results:
Let me know what you think and I would be happy to hear suggestions in which direction to improve from here.