General Question visual display of Pivot Points (New Version 4.02)

posted to: Pivot Points
In the video, it's obvious to see the pivot point move as the Transform Orientations are change, from say from Bounding Box to Median.  I don't see this happening on my screen.  Only time it does change is when I select Individual, then I see pivot point. Is this because of New Version of Blender or is it me?  I take it back about the Individual, I just looked again and reselected everything and not even getting shown the pivot point.
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  • Martin Bergwerf replied

    Hi wrongwright ,

    That's not a version difference.

    The Pivot Point isn't normally shown, but if you, for instance enable the Move Gizmo, you can see where it is:

    Gizmo.png

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  • wrongwright replied

    30 at 3.25.44 PM.png

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  • wrongwright replied

    Sorry, I forgot to post the picture.  I do have that Move tool thing enabled.  I haven't been able to sort out how to take a screenshot with dropdown windows.  The pivot point look individual but I've set the Transform Pivot Point to Median.

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  • Martin Bergwerf replied

    Yes, the Median Point of one Object (you only have one Monkey head selected) is it's Origin and in your case the Origin is at the tip of Suzannes ear...

    Select more Monkeys and see the Pivot Point change position


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  • wrongwright replied

    Good eyes, but I had tried that.  Still doesn't work.  

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  • wrongwright replied
    And I've not mentions this, but the actions do behave has they should.  It's just that little tool gizmo thinger isn't moving around when I switch from one Pivot Point to another.
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  • Martin Bergwerf replied

    Really?

    Maybe you should update your GPU driver...

    Also remember, that Individual Origins shows the Gizmo at the average of all the Origins of the Selected Objects (or the average of the selection, when in Edit Mode).

  • wrongwright replied

    I'm on MacOS, could explain a few things.  

    Thanks for your input and suggestions.  I'll leave it has a mystery and come back to it from time to time to see if there are any updates Blender/MacOS dev side.

  • Martin Bergwerf replied

    Can you post a screenshot of the Gizmo being in the wrong place, please? I'm curious.

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  • Dwayne Savage(dillenbata3) replied

    Select all the monkeys. Right click->Set Origin->Origin to Geometry. Now you should see a difference. When you switch Transform Pivot Point(Period key)  Side Note: You can use ctrl+period to toggle origin to actually move the origins manually. 

  • Omar Domenech replied

    I would also like to see a video screen grab of the problem occurring, it's a mystery to be solved. 

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  • wrongwright replied

    In my defense, I'm new to some of this.  I've done a few donuts and this and that's but never really worked with all the tools.  Maybe I'm seeing the right thing and I just don't know it.  I was working with 4 monkey heads and I had moved the Pivot point to its ear.  Coming back from dinner, I've played with it some more.  I've turned and twisted some of the heads to change the bounding box and median, I've also added more heads.  Now I am seeing the pivot point move around.  Also possible I still had Origins still check off in Option in the upper right corner of the viewport.  Stick a fork in this, chalk it up to user's eyes crossed or something.

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