Z fighting result question

when i move my road intersection down to the grid i get Z fighting result. i change the value in Dimension Z to 0 so its placed equaly with the other objects.

https://drive.google.com/file/d/137lpFESwalujhfpWMNDETYYBF-p9VWrT/view?usp=sharing


also the other sidelanes are acting more strange. when i go to dimension and fill in 0 at Z location, the object squish itself the the highest point of the model instead of lowering in world space.

https://drive.google.com/file/d/1Wp_DVhH8qLwcgJBZ5qeCvfhXd6fSPkXJ/view?usp=sharing

hope you guys know what i am doing wrong.

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Reply
  • Martin Bergwerf replied
    Solution

    Hi Yuki,

    You shouldn't put the Dimension in Z to zero (same as Scaling to zero, squashing everything like a bug...), but just the Location.

    1 love
  • Martin Bergwerf replied
    Solution

    As for the side lanes, the Z Location, is the Location of the Origin (of those streets) and again use the location, not the Dimension or Scale:

    Straat.png


    2 loves
  • Omar Domenech replied

    Also if something is causing Z fighting, you can simply just move one of the objects up just a little bit holding shift for smaller increments or try to remove the faces that are never going to be seen. 

    1 love
  • yukino hatake(yukinoh1989) replied

    thanks its fixed now :)

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    1 love