Hey redorkulator,
Check the F-Curve setting in the right side panel of the graph editor,
Under Active Keyframe the interpolation should say Bezier.
If not, with all the keyframes selected, hold down the ALT key and change it to Bezier.
Thanks Spikey,
It's set to Bezier. Everything seems to match the z channel and all the other bones that are working OK. I haven't found anything else that is giving me the issue in the rig (yet) but I've been going through it a lot. I think I'm going to try it in an earlier version of Blender. Could be a bug? maybe?
So, I think it has something to do with the values being so small. All the curves that are doing this are moving less than .001 in a given direction. I was going through and converting all my actions to cyclic and I think these are just micro-movements that go keyed in when I was just trying to work in one axis.
Long story short. I'm going to ignore it unless it affects the animation visually. Thanks for the help guys!
Hi Dolph,
sorry it has taken me a while to get to this question (it's a crazy time of year)
You are correct in the fact that it has something to do with the values being so tiny.
I believe that the cyclic modifier lowers the drawing resolution of the curves so it's easier for the computer to play at speed.
This will only make a visual difference and not affect the actual animation.
However, the values you are looking at are super tiny and really won't be seen at all. So it can safely be ignored (as long as the first and last keyframes are the same)
If it does visually annoy you though, you can scale all those keys vertically to the same value.
Hope that makes sense.
Happy holidays.