Please redo this whole Introduction to Texturing. Unlike the previous two introduction in the intro to blender flow which...

Please redo this whole Introduction to Texturing. Unlike the previous two introduction in the intro to blender flow which was very clear and easy to follow along this one is very fast and very complex. Assumes many things like what node editor is, what are engines, why should I care about baking texturing and what not. I feel like giving up on blender entirely doing this series on texturing. :(
  • Kent Trammell replied
    I'm sorry to hear you had such a strong negative reaction to this course. The node editor doesn't play a big role in the texture-creation process which is why it's not discussed much in the course. If you want an explanation about Blender's render engines, please read this article: https://cgcookie.com/2016/11/15/big-idea-blender-render-vs-cycles/
  • garrett8575 replied
    I think its important to remember that at this point we are new to this and we have not seen any of this stuff before. I agree that this topic appears complex but we should remember that it is an introduction and we are likely to come across all this information in depth through out the learning flows provided on this page. I felt frustrated as well but lets keep going.
  • Jesse Brack(puppies4life) replied
    I agree with the replies to this comment, remember this is an introduction. Complex topics like this one will require deeper learning and practice which will come with time and persistence.
  • Marc De Baer(mfdeba) replied

    I agree this is going really fast when it is all new, and a lot to take in at once.  Like many of us I guess who came to this course after dabbling in Blender for a while without real progress, this is probably one of those hurdles  to take.  No reason to give up though.  I will go through the lessons a second or even a third time, take more notes, try it out myself, look things up, until I get some confidence.  

  • Kent Trammell replied

    This many complaints is something we're definitely taking seriously. With Blender 2.8 coming down the pike, it'll make sense to begin re-recording portions of our curriculum.

    The brick wall my brain runs into is how to better explain this for beginners. Unfortunately those that don't understand the material aren't able to offer advice for what could make the subject less complex. If they could they would of course understand the material in the first place. And this was my best effort to teach these complex concepts in the most basic terms possible...that's the conundrum I run into. So sure I can re-record the course, but I can't think of a better way to teach it.

    I think this every time I see this thread..

  • M. N.(brushllama) replied

    I feel like the biggest problem is with the placement of this part of the course. It's confusing because concepts like rendering, nodes etc. haven't been properly introduced at this point in the Learning Flow. Maybe it would be better to just ignore it at this point or just quickly mention it (without going into details or examples) and introduce it later on a different course. Right now (as a beginner) it's difficult to really understand how this relates to texturing or why it's relevant to learn about now, when things like materials, nodes or rendering engines haven't really been talked about.

  • Kent Trammell replied

    That's very helpful feedback - thank you bbrushllama. While I would argue there isn't an ideal linear flow for best learning computer graphics, we tend to order it in a production pipeline format. Perhaps we should revisit the order and that could make it more understandable. Like putting the Intro to Rendering course before texturing.