In the cubicity tutorial i noticed we work with slot 1/ slot2 and different materials.
But i dont get what the slots are for?
Anyone can explain this so i better know what it is and what it does?
Hi Yuki yyukinoh1989 ,
It's just the same as in the Materials Tab in the Properties Editor:
If you hover over the + sign in the Materials Tab, the Tooltip says "Add a New Material Slot", but otherwise it doesn't explicitly tell you that those are called Slots.
It's just so you have more than one material on an object. You can have 3 material on 3 slots and add each of them to your object. Here's a lesson of the Fundamentals about that subject:
https://cgcookie.com/lessons/assigning-material-slots-to-objects-and-faces
So, slots can be assigned at object level and/or data level. By default they are assigned at data level. Just like objects can have the data swapped out, material slots can have materials swapped out. To see the data swap: Open blender, add a monkey(Shift+a->mesh->monkey), delete it(x), select the default cube, and in properties editor under data tab(Upside down triangle) at the top where you see the name cube click the icon to the left and you will see a list cube and Suzanne. click Suzanne and the cube will become the monkey. With the slots you're doing the same thing except you are selecting the material. It is the slots that are getting assigned to the faces. Then the material information is pulled from the material that is assigned to the slot. you can even assign materials to multiple slot on the same mesh. Here's an image to help visualize it better.
Thank you guys
I now understand the diffrence and why and when to use slots :)