Specular input, principled shader in 4.0

Hi! 


I'm trying to follow along using Blender 4.0, but I can't seem to find the specular input in the new Principled BSDF. What would be the equivalent input in the updated one?


Thanks!

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Reply
  • Dwayne Savage(dillenbata3) replied

    IOR level. 

    1 love
  • Martin Bergwerf replied

    Yes there has been some changes. Some main ones are given here (more or less, there is no one to one comparison):
    Diff.png

    (the Specular Tint used to be an amount, taken from the Base Color and is now it's own Color, so that arrow, among others, is not very precise.)

    That said, it might be better to stick to the Blender Versions used in the Courses.

    6 loves
  • Daniel Løberg(dalb) replied

    Thanks a lot, guys! <3 

    1 love
  • Omar Domenech replied

    100% recommend sticking to the Blender version used on each course. Blender may get updated a lot but the core knowledge rarely varies, that you can manage with any Blender version and you avoid a lot of pain when it comes to following on screen.

    • 💯
    1 love