Radial lines texturing issue.

Question Materials and Textures

Hi guys,

I have started using Blender a couple of weeks ago and still having difficulties with texturing. (some basic tasks I could do easily in C4D seems not clear here).

So I'm trying to create circular rings on the top of a metal cylinder, which worked on one object but for some reason looks messed up on another one. I know I'm missing something but need some help figuring it out what it is. (scale and rotation are matching too) Screenshot attached and a link for the project file too: https://we.tl/t-hPzwAX2SzG
Many thanks in advance1-27 at 14.15.16.png

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Reply
  • Omar Domenech replied

    Martin is a texturing mapping wizard, he'll have a better answer, but object's origin points are taken into account and also their scale and also the bounding box. That is in part why it works on one object and not the same on another.

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  • Zoltan Fodor(Zoltan) replied

    It was the object's origin point!! Thanks a lot for the quick reply Omar!

    • 🤘🏼
    • OK you got it 👍
    1 love
  • Adrian Bellworthy replied

    The object output from the texture coordinate node uses the object origin
    The cylinder on the right has the object origin located at the geometry (0.52008, 0, 1.6507)
    Whilst the cylinder object on the left has the origin at the cursor or centre of the world (0, 0, 0)

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  • Adrian Bellworthy replied

    By the way you said the scale and rotation are matching, the scale is not. This will also have make a difference.

    2 loves